This exercise is created to favor the progression in the game and the creation of the game by zones, establishes tactical improvements, due to the exercise structure and to the superiority and numerical inferiority, that can be given in the different zones of the field.
SSP – Preferential Simulator Situation: training situation very similar to the reality of the game that is sought to create, including rules or guidelines to achieve an objective based on our philosophy of play.
In complete field, we divided 3 equal zones and it is disputed a 6×6 plus 2 inner wildcats, that only will work in the middle zone of the field, and 2 porteros.
This exercise created for 14 field players, plus 2 goalkeepers.
In the beginning (Zone of initiation). We play to 2×1, plus the goalkeeper, to have superiority and to use play the ball out of defense. In the middle zone (Creation Zone). A 3×3 is disputed, plus 2 inner jokers that will always go with the players in possession of the ball. And in the end zone is we play 1×2.
Para poder pasar de zona a zona, los jugadores en posesión del balón, tendrán que dar de partida, un mínimo de 4 toques.
Ataques libres. Cada jugador tiene su zona asignada y no puede salir de ella. Comodines siempre permanecen en la zona de creación.
To be able to pass from zone to zone, the players in possession of the ball, will have to make a minimum of 4 touches.
Free attacks. Each player has his assigned zone and can not leave it. Jokers always remain in the creation zone.
Incidiremos en la precisión del pase, amplitud en ataque, y estrechos en defensa, en la mejora de la profundidad, a través de la búsqueda del 3º hombre, para superar líneas y llegar rápido a portería contraria. En las ocupaciones de los espacios de cada zona. Y de la efectividad cuando somos superiores en ataque.
We will focus on the precision of the pass, amplitude in attack, and narrow in defense, in improving the depth, through the search of the 3rd man, to overcome lines and reach fast to goal opposite. In the occupations of the spaces of each zone. And effectiveness when we have more players attacking.
(Time, space, number of players, etc … are indicative. They should be modified according to the resources we have depending on players availability)
Total duration: | 21′ min |
Series: | 2 |
Series duration: | 10′ min |
Repetitions: | 1 |
Breaks: | 1 |
Breaks duration: | 1′ min |
Space: | 7 a side pitch |
Materials: | Cones, Balls, Bibs |
Didactic way | Integral |
Variants:
- Increase the number of touches in the creation of the team in possession of the ball, to increase the difficulty.
- Limit the personal touches for all players.
- Freedom to enter and exit for the jokers, in any of the 3 zones.
Skillful and non Skillful leg:
Force all players to use less skillful leg to pass. Play side to side, to force control with the farthest leg.
Main target:
Improvement of build up play, 3rd man search, verticality, relationship between the 3 lines.
Secondary target:
Supports, generate lines of passing, improvement of the control and the pass, improvement of the finalization in inferiority.
Tactical target:
- Attacking:
- Concept to separate, to take distance, to be wide in attack.
- To lose your mark in supports.
- Good occupation of the free spaces.
- Concept of depth, being vertical.
- Defending:
- To cover his back.
- To provoke superiority in defense.
- Concept of being narrow, to join lines, when we do not have the ball.
- Close passing lines.
Technical target:
Correct hit technique on the pass and on the shot. Good body shape orientation with and without balloon. Dribbling and feints.
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This post is also available in: Spanish
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